Commander Keen: Goodbye Galaxy was the third game in the Commander Keen series, and one of the more popular. The first episode has you rescuing eight sages, who will help you stop the Shikadi from destroying the galaxy.
It was an immense arcade adventure, where you traveled throughout the galaxy in a quest to help free Earth from the evil Ur-Quan. To do this you needed to gain the trust of the other alien species scattered among the stars and add them to your growing fleet, and gain enough resources to keep your ancient alien technology starship up and running.
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The shareware version only had the first of three episodes available, and as far as I was aware, it was pretty difficult to get hold of from the game shops in the UK (I purchased it via a 3D Realms BBS).
Quite possibly the best Star Trek game ever developed is the 25th Anniversary edition from Interplay. The floppy disk version, which came on about eight thousand disks, took an age to install. The CD version had voices from the original actors, better sound effects, and music too.
The two parts to the game, one where you were on the away mission and the other on-board the Enterprise, were marvelously designed. The point and click adventure mode on the away mission took the majority of the gameplay, from what I recall, and trying to get a redshirt crushed by rocks or eaten soon became the main focus.
It was an immensely deep game, with a wicked anti-copy system where you had to enter a code to warp to another star system. If you entered the wrong code, after a certain length of time, the Space Police came looking for you and destroyed your ship for using an illegal copy of the game. Thankfully, I bought mine from a jumble sale.
I had plenty of first-person shooters, combat sims, space trading games galore, and platformers to pick from in my diskette boxes of goodies. But the one game that kept me coming back for more, time and time again, was The Incredible Machine.
The Bitmap Brothers certainly knew how to make a cracking game, and Chaos Engine was one such example. With their usual flair for top-down mayhem, The Bitmap Brothers gave us this wonderful steampunk themed game, filled with tons of enemies, two-player action, loads of power-ups, and great sound effects with a cool sound track playing continuously in the background.
You'll also notice that many of the games are from the id Software/Apogee lineage. This is not a co-incidence. id should be congratulated for their open attitude to releasing their older source. The source to older commercial games has little commercial value any more, and often will be lost entirely. Surely it's better that someone can learn something from it, rather than it being lost to the mists of time? It is, however, a shame that so many of the releases are all FPSs.
Star Control 2 is just... well.. it's just different. It dates from an earlier age, when games weren't expected to fit neatly into preconceived genres. Like so many contemporary games, it has an unmistakable "90s VGA" feel to it, with colors picked not because they looked nice but because they were in the default DPaint palette.
The source presented below is derived from the 3D0 port, because the original PC source was lost. Unfortunately this is an all too common occurrence, with many old games simply disappearing once everyone leaves the company.
But perhaps its most significant contribution is popularizing the idea of the "engine". Before Doom, games tended to be tied very tightly with their data. Doom encouraged the idea of the data-driven game - an engine detached from its source assets. This allowed the newly-developing mod community to take it in entirely new directions (see for example, Aliens TC or Fistful Of Doom).
Perhaps this isn't really a commercial game. It's debatable. It was released as paid shareware, and then later (due to its popularity) licensed to be given away free on an Amiga Power coverdisk. I'm including it as, to be honest, there's very few games of the era that give away any source code at all. So if you want to see how a 16-bit game was made, here's where you might look.
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You could snag The Elder Scrolls II: Daggerfall for free on either Steam (opens in new tab) or GOG (opens in new tab), but unless you want to experience the game in its original, clunky DOS incarnation, you'll want to skip straight to Daggerfall Unity (opens in new tab) instead. Installing it is a surprisingly simple process that doesn't even require a full copy of the game. 2ff7e9595c
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